> For the complete documentation index, see [llms.txt](https://help.mimeeq.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.mimeeq.com/augmented-reality/unsupported-parameters.md).

# Unsupported AR Parameters

Avoid materials that look wrong in AR. Learn which material parameters WebAR does not support and how to work around opacity textures and bump level.

Below is a list of material parameters that are not supported in WebAR.

{% hint style="info" %}
As of 24/05/2022, you can add an alternative material that is used specifically for the AR-generated models. Read how to set this in [AR-Only Materials](/augmented-reality/ar-only-materials.md).
{% endhint %}

***

## Opacity texture

* Opacity texture does not work with AR. We recommend using **Albedo** with alpha instead.
* It mostly affects mesh fabrics, which are displayed as flat surfaces when the opacity texture is assigned.

### How to solve this

1. Download the existing opacity map.
2. Invert the colours – what is white should be black and vice versa.
3. Create an alpha channel on the opaque parts.
4. Export as a PNG.
5. Add the new map to the **Media Library**.
6. In the **Material Editor**, remove the opacity map from its slot and assign the new map to the **Albedo** texture slot, with the **HAS ALPHA** option on.
7. Under the **Transparency** section, select the **Alpha from Albedo texture** option.

{% hint style="warning" %}
Textures with transparency need a roughness level of 1 for AR purposes. Otherwise, the display will be distorted.
{% endhint %}

***

## Bump level

Although the bump (or normal) texture is compatible, the bump level is not. In AR, it will always use a level of 1 (100%). For example, if the level was set to 0.5, it will effectively appear twice as strong in AR as in the configurator.

### How to solve this

To reduce the bump strength, edit the bump map in an image editor to reduce the height. Then set the bump level to 1.

***

## Other unsupported parameters

<table><thead><tr><th width="60.078125">#</th><th>Parameter</th><th>Alternative</th></tr></thead><tbody><tr><td>1</td><td>Emissive</td><td>–</td></tr><tr><td>2</td><td>Metallic texture</td><td>Use metalness from the blue channel instead</td></tr><tr><td>3</td><td>Roughness texture</td><td>Use roughness from the green channel instead</td></tr><tr><td>4</td><td>Depth pre-pass and separate culling pass</td><td>–</td></tr><tr><td>5</td><td>Ambient texture strength</td><td>–</td></tr><tr><td>6</td><td>Real-time filtering</td><td>–</td></tr><tr><td>7</td><td>Subsurface</td><td>–</td></tr><tr><td>8</td><td>Anisotropy</td><td>–</td></tr><tr><td>9</td><td>Clear Coat</td><td>–</td></tr><tr><td>10</td><td>Sheen</td><td>–</td></tr></tbody></table>

If you need any help or have any questions, feel free to reach out to Mimeeq support.

***

## Related articles

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>AR-Only Materials</strong></td><td>Assign a simplified material for AR without compromising your browser-rendered model.</td><td><a href="/augmented-reality/ar-only-materials.md">AR-Only Materials</a></td></tr><tr><td><strong>Low-Poly Models</strong></td><td>Add a lighter model for AR so USDZ files load faster on Apple devices.</td><td><a href="/augmented-reality/low-poly-models.md">Low-Poly Models</a></td></tr></tbody></table>


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