Material Parameters Not Supported by AR
Below is a list of Materials that are not supported In WebAR
Opacity Texture
- Opacity texture does not work with AR, we recommend using Albedo with Alpha instead.
- It affects mostly mesh fabrics that are being displayed as flat surfaces when the opacity texture is assigned.
How to Solve This
- Download existing Opacity Map
- Invert the colours - what is white should be black and vice versa
- Create an alpha channel on the opaque parts
- Export as a png
- Add the new map to Media Library
- In Material Editor remove the opacity map from the slot and assign the new map to the Albedo texture slot, setting the "HAS ALPHA" option on
- Under the “Transparency” section select the “Alpha from Albedo texture” option
Bump Level
- Although the bump (or normal) texture is compatible, the bump level is not, and in AR it will always use a level of 1 or 100%. For example, if the level was set to 0.5 then effectively in AR it will be 2 x times stronger than it would appear on the configurator.
How to Solve This
- To reduce the bump strength simply edit the bump map using image editor controllers to reduce the height. Then set the bump level at 1 value.
Other Parameters Not Supported
- Emissive
- Metallic texture (Use metalness from the Blue channel instead)
- Roughness texture (Use roughness from the Green channel instead)
- Depth pre-pass and separate culling pass
- Ambient texture strength
- Real-time filtering
- Subsurface
- Anisotropy
- Clear Coat
- Sheen
If you need any help or have any questions feel free to reach out to Mimeeq support.
Updated on: 13/12/2024
Thank you!