> For the complete documentation index, see [llms.txt](https://help.mimeeq.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.mimeeq.com/configurator/rules/actions/billboard-mode.md).

# Billboard Mode for Meshes

Keep signs, labels and interactive meshes facing the camera from any angle. Learn how to set up billboard mode and which billboard type to choose.

The **Billboard Mode** action makes specific meshes rotate to always face the camera as the user navigates around the model. Use it for signs, labels, or interactive elements that must stay visible from any angle.

***

## Setting up the rule

1. Go to the **Rules** section in your configurator.
2. Create a new rule or open an existing one.
3. Select **Set Billboard Mode** as the action type.
4. Add trigger conditions as normal.

***

## Billboard types

| # | Type               | Behaviour                                                   | Best for                                                                              |
| - | ------------------ | ----------------------------------------------------------- | ------------------------------------------------------------------------------------- |
| 1 | **Full billboard** | Rotates on all axes to face the camera completely           | Text, icons, and interactive elements that must stay readable from any angle          |
| 2 | **Y-axis**         | Rotates vertically while keeping the mesh upright           | Signs and displays that should follow camera movement but stay oriented upright       |
| 3 | **X-axis**         | Tilts up and down while keeping horizontal position fixed   | Elements that need vertical tracking while maintaining depth and sideways orientation |
| 4 | **Z-axis**         | Rotates around the depth axis while keeping screen position | Elements that should spin without changing their relative position in the view        |

***

## Mesh and material settings

Select the specific meshes the billboard effect should apply to — you can select multiple.

{% hint style="warning" %}
Consider setting billboarded meshes to an **Unlit material**. Without it, you may see unrealistic lighting artefacts as the mesh rotates to face the camera.
{% endhint %}

***

## Use cases

* **Informational signs** — add text or icons that are always readable
* **Product labels** — keep labels visible regardless of model rotation
* **Interactive elements** — create clickable items that are always accessible
* **Feature highlights** — draw attention to specific parts of your configuration

{% hint style="success" %}
**Tips**

* Combine billboard meshes with highlight effects for attention-grabbing elements.
* Use billboard mode selectively — applying it to too many meshes can look unnatural.
* Avoid positioning billboarded meshes too close to other geometry, as they may intersect when rotating.
  {% endhint %}

***

## Related articles

<table data-view="cards"><thead><tr><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Rules Overview</strong></td><td>Understand how rules combine triggers and actions.</td><td><a href="/configurator/rules/overview.md">Rules Overview</a></td></tr><tr><td><strong>Triggers Overview</strong></td><td>Browse every trigger condition and learn when to use each one.</td><td><a href="/configurator/rules/triggers.md">Triggers Overview</a></td></tr><tr><td><strong>Material Override Parameters</strong></td><td>Change colours, textures and other material properties without creating extra materials.</td><td><a href="/configurator/rules/actions/material-override.md">Material Override Parameters</a></td></tr></tbody></table>


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